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	<title>Comments for Really</title>
	<link>http://really.blogs.xerox.com</link>
	<description>A record of my experiences and impressions from exploring virtual worlds and the emergent Metaverse.</description>
	<pubDate>Thu, 28 Aug 2008 17:13:58 +0000</pubDate>
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		<title>Comment on I&#8217;m in ur browser, chatting in 3D by rami</title>
		<link>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-796</link>
		<dc:creator>rami</dc:creator>
		<pubDate>Fri, 01 Aug 2008 18:13:48 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-796</guid>
		<description>i'm gona like this websites</description>
		<content:encoded><![CDATA[<p>i&#8217;m gona like this websites</p>
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		<title>Comment on I&#8217;m in ur browser, chatting in 3D by Digado</title>
		<link>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-793</link>
		<dc:creator>Digado</dc:creator>
		<pubDate>Fri, 25 Jul 2008 13:04:46 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-793</guid>
		<description>I definitely agree with the first part, virtual environments are about more than 'chatting in 3D' but remember 'not everyone wants to be a designer'. Only a small percentage of Flickr users, youTube users, blog readers etc actually participates in content creation. The other 95%+ just enjoys browsing the content for either entertainment, information or application.

I don't particularly like Rosedales 'anecdote' for a collaborative model because lets face it, if Second Life was build for 3D collaboration they could have done a lot better, and furthermore, the actual use of Second Life as a digital 'canvas' is fairly limited. Its not about creating things together, its about the ability to provide diverse, niche context. Niche enough to become a topic of conversation. You can't create that top down, its impossible to create content that interests every single niche (and the more niche, the more passionate people are about the topic because it starts to define them). However, when the creation of this content is placed in the hands of the users themselves to express these niche interests they are passionate about, it becomes possible to provide this niche content, effectively filling the 'long tail' of social context.

So the free content creation, even by a small percentage of total users, provides the platform with the 'social object' for others to use - like clips on youTube and pictures on flickr. It's the topic of conversation - the icebreaker to approach a stranger and just start talking about a shared interest. Lively and other chatrelated worlds lack this incentive because largely they are still being developed by a small group of developers. They develop for the masses - missing out on the long tail of social context that feeds 99% of social interactions on social networks.

PS - Lively is about to provide these tools, though the advantage of Second Life is it provides these tools inside the application itself, as part of the package, stimulating the creation and thereby social interaction tremendously.</description>
		<content:encoded><![CDATA[<p>I definitely agree with the first part, virtual environments are about more than &#8216;chatting in 3D&#8217; but remember &#8216;not everyone wants to be a designer&#8217;. Only a small percentage of Flickr users, youTube users, blog readers etc actually participates in content creation. The other 95%+ just enjoys browsing the content for either entertainment, information or application.</p>
<p>I don&#8217;t particularly like Rosedales &#8216;anecdote&#8217; for a collaborative model because lets face it, if Second Life was build for 3D collaboration they could have done a lot better, and furthermore, the actual use of Second Life as a digital &#8216;canvas&#8217; is fairly limited. Its not about creating things together, its about the ability to provide diverse, niche context. Niche enough to become a topic of conversation. You can&#8217;t create that top down, its impossible to create content that interests every single niche (and the more niche, the more passionate people are about the topic because it starts to define them). However, when the creation of this content is placed in the hands of the users themselves to express these niche interests they are passionate about, it becomes possible to provide this niche content, effectively filling the &#8216;long tail&#8217; of social context.</p>
<p>So the free content creation, even by a small percentage of total users, provides the platform with the &#8217;social object&#8217; for others to use - like clips on youTube and pictures on flickr. It&#8217;s the topic of conversation - the icebreaker to approach a stranger and just start talking about a shared interest. Lively and other chatrelated worlds lack this incentive because largely they are still being developed by a small group of developers. They develop for the masses - missing out on the long tail of social context that feeds 99% of social interactions on social networks.</p>
<p>PS - Lively is about to provide these tools, though the advantage of Second Life is it provides these tools inside the application itself, as part of the package, stimulating the creation and thereby social interaction tremendously.</p>
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		<title>Comment on I&#8217;m in ur browser, chatting in 3D by UgoTrade &#187; Blog Archive &#187; Realizing the Potential of Virtual Worlds: Why and How to Support OpenSim</title>
		<link>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-792</link>
		<dc:creator>UgoTrade &#187; Blog Archive &#187; Realizing the Potential of Virtual Worlds: Why and How to Support OpenSim</dc:creator>
		<pubDate>Wed, 23 Jul 2008 19:17:27 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-792</guid>
		<description>[...] Are you one of those people who need something more to get you excited about the future of virtual worlds than, &#8220;I am in ur browser, chatting in 3D?&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Are you one of those people who need something more to get you excited about the future of virtual worlds than, &#8220;I am in ur browser, chatting in 3D?&#8221; [&#8230;]</p>
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		<title>Comment on I&#8217;m in ur browser, chatting in 3D by cities and intention and collaboration and community &#171; isite</title>
		<link>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-791</link>
		<dc:creator>cities and intention and collaboration and community &#171; isite</dc:creator>
		<pubDate>Mon, 21 Jul 2008 06:34:52 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-791</guid>
		<description>[...] had heard this before but was reminded from the Really blog in their story on I am in your web browser. - a great title for a [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] had heard this before but was reminded from the Really blog in their story on I am in your web browser. - a great title for a [&#8230;]</p>
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		<title>Comment on I&#8217;m in ur browser, chatting in 3D by Consiliera</title>
		<link>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-789</link>
		<dc:creator>Consiliera</dc:creator>
		<pubDate>Fri, 18 Jul 2008 17:59:17 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2008/07/18/im-in-ur-browser-chatting-in-3d/#comment-789</guid>
		<description>I couldn't agree more, I just quoted Rosedales line in my blog because it helds so much. Btw - there is 3B rooms (3b.net), kind of a "MySpace in 3D" (for your list) and Cobalt, based on the Croquet project (opencroquet.org), which is a more educational and mature approach</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more, I just quoted Rosedales line in my blog because it helds so much. Btw - there is 3B rooms (3b.net), kind of a &#8220;MySpace in 3D&#8221; (for your list) and Cobalt, based on the Croquet project (opencroquet.org), which is a more educational and mature approach</p>
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		<title>Comment on Dead Gnomes as Enterprise Collaboration Tools by Making the Environment Work for You &#171; 35 Yards Out</title>
		<link>http://really.blogs.xerox.com/2008/05/09/dead-gnomes-as-enterprise-collaboration-tools/#comment-788</link>
		<dc:creator>Making the Environment Work for You &#171; 35 Yards Out</dc:creator>
		<pubDate>Wed, 02 Jul 2008 17:14:54 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2008/05/09/dead-gnomes-as-enterprise-collaboration-tools/#comment-788</guid>
		<description>[...] you&#8217;re doing an internship with has a blog that writes about MMOs and virtual environments. One of the posts on the blog brings up the topic of user-generated [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] you&#8217;re doing an internship with has a blog that writes about MMOs and virtual environments. One of the posts on the blog brings up the topic of user-generated [&#8230;]</p>
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		<title>Comment on Dead Gnomes as Enterprise Collaboration Tools by Grace McDunnough</title>
		<link>http://really.blogs.xerox.com/2008/05/09/dead-gnomes-as-enterprise-collaboration-tools/#comment-776</link>
		<dc:creator>Grace McDunnough</dc:creator>
		<pubDate>Fri, 09 May 2008 16:17:35 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2008/05/09/dead-gnomes-as-enterprise-collaboration-tools/#comment-776</guid>
		<description>If I see dead gnomes in the next "serious" VW platform, I'll know who to blame.</description>
		<content:encoded><![CDATA[<p>If I see dead gnomes in the next &#8220;serious&#8221; VW platform, I&#8217;ll know who to blame.</p>
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		<title>Comment on Xerox In Second Life by What</title>
		<link>http://really.blogs.xerox.com/2007/03/21/xerox-in-second-life/#comment-770</link>
		<dc:creator>What</dc:creator>
		<pubDate>Thu, 13 Mar 2008 20:35:10 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2007/03/21/xerox-in-second-life/#comment-770</guid>
		<description>You've got to be [CENSORED] kidding me. Why is the company pouring money into what amounts to nothing more than a huge [CENSORED] joke.

&lt;em&gt;Note: I removed some naughty words, because I have very delicate sensibilities - Jonas&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>You&#8217;ve got to be [CENSORED] kidding me. Why is the company pouring money into what amounts to nothing more than a huge [CENSORED] joke.</p>
<p><em>Note: I removed some naughty words, because I have very delicate sensibilities - Jonas</em></p>
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		<title>Comment on The Grace McDunnough Experience by Dave Bloch</title>
		<link>http://really.blogs.xerox.com/2007/09/23/the-grace-mcdunnough-experience/#comment-768</link>
		<dc:creator>Dave Bloch</dc:creator>
		<pubDate>Fri, 25 Jan 2008 15:12:55 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2007/09/23/the-grace-mcdunnough-experience/#comment-768</guid>
		<description>Reading about the "Musimmersion" idea (and indeed, many other things about SecondLife), reminds me to encourage people to read Marge Peircy's novel &lt;i&gt;HE, SHE AND IT&lt;/i&gt;.  Peircy envisioned something called "The Net" back in 1991, and it is incredibly like SL.  That includes renowned artists who create simulated worlds for special parties and events.  The novel takes place simultaneously in the distant future and in Prague during the times of the Jewish ghetto.  Remarkable reading for anyone interest in the social aspects of SL.</description>
		<content:encoded><![CDATA[<p>Reading about the &#8220;Musimmersion&#8221; idea (and indeed, many other things about SecondLife), reminds me to encourage people to read Marge Peircy&#8217;s novel <i>HE, SHE AND IT</i>.  Peircy envisioned something called &#8220;The Net&#8221; back in 1991, and it is incredibly like SL.  That includes renowned artists who create simulated worlds for special parties and events.  The novel takes place simultaneously in the distant future and in Prague during the times of the Jewish ghetto.  Remarkable reading for anyone interest in the social aspects of SL.</p>
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		<title>Comment on Xerox In Second Life by Jonas Karlsson</title>
		<link>http://really.blogs.xerox.com/2007/03/21/xerox-in-second-life/#comment-767</link>
		<dc:creator>Jonas Karlsson</dc:creator>
		<pubDate>Thu, 24 Jan 2008 12:10:01 +0000</pubDate>
		<guid>http://really.blogs.xerox.com/2007/03/21/xerox-in-second-life/#comment-767</guid>
		<description>Hi Dave - I would love to hear more from you about what you see as the potential uses of SL.  If you (and others) would like to chat, send me an IM in-world (JonasKarlsson Xerox).</description>
		<content:encoded><![CDATA[<p>Hi Dave - I would love to hear more from you about what you see as the potential uses of SL.  If you (and others) would like to chat, send me an IM in-world (JonasKarlsson Xerox).</p>
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